Projects I’ve worked on since 2021 until today
Metahorse Unity - Summon Screen
Directed and coordinated artists based on budget, created the hybrid 2D/3D scene background, and managed game-ready exports.
Collaborated closely with developers to finish screen composition, lighting, and final in-game presentation.
Tools used: Blender, Unity, Photoshop, Miro
Role: Art direction, asset development, layout + lighting polish, export optimization
Directed and coordinated artists based on budget, created the hybrid 2D/3D scene background, and managed game-ready exports.
Collaborated closely with developers to finish screen composition, lighting, and final in-game presentation.
Tools used: Blender, Unity, Photoshop, Miro
Role: Art direction, asset development, layout + lighting polish, export optimization

First concept sketch/small story board

progress and references

half 2d/3d scene in blender

final in game
Metahorse Unity – Optimizing 32 Game-Ready Horses
We optimized and implemented a total of 32 horses for the game.
22 of them were high-poly models without original texture files—requiring custom workflows for retopology, texture baking, rigging, and animation.
I designed and maintained the workflow system, managed export pipelines, and worked closely with our animator and development team to ensure clean integration, in-engine testing, and bug fixing for Unity.
Tools used: Blender, Unity, Photoshop, Miro
Role: Workflow design, asset optimization, rigging, export & implementation, cross-team collaboration
22 of them were high-poly models without original texture files—requiring custom workflows for retopology, texture baking, rigging, and animation.
I designed and maintained the workflow system, managed export pipelines, and worked closely with our animator and development team to ensure clean integration, in-engine testing, and bug fixing for Unity.
Tools used: Blender, Unity, Photoshop, Miro
Role: Workflow design, asset optimization, rigging, export & implementation, cross-team collaboration

Workflow planning

Armor Retopology

Armor Retopology

Armor Retopology
Metahorse Unity – Visual Polish & Material Optimization
Worked with a Unity developer via Discord calls to refine materials, lighting, and camera settings across 32 horses.
Handled texture edits in Photoshop, adjusted shaders in Unity, and improved the overall look and clarity of the stable screens.
Worked with a Unity developer via Discord calls to refine materials, lighting, and camera settings across 32 horses.
Handled texture edits in Photoshop, adjusted shaders in Unity, and improved the overall look and clarity of the stable screens.
Tools used: Unity, Photoshop, Discord
Role: Material tweaks, lighting & camera polish, dev collaboration
Role: Material tweaks, lighting & camera polish, dev collaboration



BEFORE EDITING

AFTER EDITING LIGHT, CAMERA AND MATERIALS IN UNITY
Metahorse Unity – PVP Card Image Polish
Edited horse renders for PVP cards visuals using Photoshop and Lightroom.
Collaborated with our animator, who prepared poses and renders, while I focused on composition, lighting, background effects, and final visual polish.
Tools used: Photoshop, Lightroom
Role: Post-processing, lighting adjustments, compositing, collaboration with animator
Collaborated with our animator, who prepared poses and renders, while I focused on composition, lighting, background effects, and final visual polish.
Tools used: Photoshop, Lightroom
Role: Post-processing, lighting adjustments, compositing, collaboration with animator








Metahorse Unity – Hybrid 2D/3D Character Screen
Created a layered scene using camera projection to blend 2D painted backgrounds with 3D geometry for a character UI screen.
Tools used: Blender, Unity, Photoshop, Fspy
Role: Camera projection, scene layout, stylization, optimization for UI
Role: Camera projection, scene layout, stylization, optimization for UI


Stuten Garden – Web Game Consumable Assets
Created stylized consumable assets for a browser-based farming game.
Handled modeling, UVs, and texturing of all items, optimizing them for web performance while keeping a playful hand-painted look.
Handled modeling, UVs, and texturing of all items, optimizing them for web performance while keeping a playful hand-painted look.
Tools used: Blender, Photoshop, Substance Painter
Role: 3D asset creation, stylized texturing, performance-ready optimization
Role: 3D asset creation, stylized texturing, performance-ready optimization




Stuten Garden – Web Game social media graphic
Social Media Design & Promotional Assets
Designed and edited promotional visuals for ongoing campaigns.
Collaborated with the animator and graphic designer to direct character poses,
lighting setups in Blender, and final render passes for social media use.
Designed and edited promotional visuals for ongoing campaigns.
Collaborated with the animator and graphic designer to direct character poses,
lighting setups in Blender, and final render passes for social media use.
Tools used: Blender, Photoshop, Illustrator
Role: Visual direction, lighting, asset prep, social media design
Role: Visual direction, lighting, asset prep, social media design








personal project - concept to final render
This stylized robot girl was fully designed and developed from scratch as part of a character exploration in charming sci-fi aesthetics.
Tools used: Blender, Photoshop, Substance Painter
Role: Concept, 3d Modeling, UV Mapping, Texturing, Rig, Posing, Lighting, Rendering, Editing
Role: Concept, 3d Modeling, UV Mapping, Texturing, Rig, Posing, Lighting, Rendering, Editing


reference and concept sketch
